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Tag Archives: city
Rendering City Defenseless with Greener Pastures Agrarian Affinity Action in Humankind
In this guide I’ll explain how to render a neighbouring city defenseless, where it can be taken with any unit, using the Greener Pastures affinity action in Humankind. We’ll first discuss how a city is defended in Humankind, then we’ll … Continue reading
Posted in humankind
Tagged affinity action, agrarian, city, greener pastures, humankind, independent people, take over city
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Get 25k+ Money/ Gold per Turn in Humankind
In this guide I’ll explain how to get a city to 25k+ money across the empire and thousands of money in cities in Humankind. This guide is broken into an overview of money in Humankind, explaining the basics of the … Continue reading
Posted in humankind
Tagged boost money, city, district, earn money, humankind, infrastructure, luxury, luxury resource, market, market quarter, Maximize Money, religion, stable cities, tenets, trade
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Get Thousands of Food and Hundreds of Population in Cities in Humankind
In this guide I’ll explain how to get a city to thousands of food and hundreds of population in Humankind. This guide is broken into an overview of food in Humankind, explaining the basics of the farmers quarters which are … Continue reading
Posted in humankind
Tagged city, district, farmers quarter, grow, grow city, grow population, humankind, maximise population, maximize food, mughals, production, religion, science, stable cities, tenets
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Get 25k+ Empire Research/ Science in Humankind
In this guide I’ll explain how to get a city to thousands of science and empire research to 30,000 and more in Humankind. This guide is broken into an overview of research and science in Humankind, explaining the basics of … Continue reading
Posted in humankind
Tagged affinity trait, city, district, humankind, maximize research, maximize science, religion, research, research quarter, science, stable cities, strategic resources, tenets
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