Get 10k+ Industry/ Production in Cities in Humankind

In this guide I’ll explain how to get a city to 10k+ industry in cities in Humankind. This guide is broken into an overview of industry in Humankind, explaining the basics of the makers quarters which are the main source of production, how to boost that production using infrastructure and how to turbo charge production by picking production focused civilisations. There are many other little bonuses you can get through things like religion, but they are not that material.

First, an overview of industry. Industry basically produces everything else in the game from cities. You can use it to build quarters, infrastructure, wonders, armies and so on. For most victory types require a lot of production and it helps with all of the victory conditions.

Now, onto the makers quarters. Most of the production will come from makers quarters. Makers quarters exploit the industry on a given tile as well as adjacent tiles. Things like forrest and woods, rocky fields and mountain tiles have base industry on them that you can add to a cities industry with the makers quarter. Most of the industry, however, will come from the industry that makers quarters provide based on adjacent makers quarters. Therefore, it is good to plan out the makers quarters to have as many as possible adjacent makers quarters. This is limited by the terrain as well as maintaining your stability, take a look at this guide to read more about how to keep your stability at 100% even with hundreds of quarters in a city. There is also infrastructure that adds bonus industry to makers quarters from rivers. So building makers quarters next to mountains, on or next to rocky fields, forrests and woods as well as rivers maximises the industry you get from each makers quarter. Makers quarters also add slots for population to create production. This is much less than you can get from the makers quarters themselves.

How to setup makers quarters to maximise production (10k+ industry per turn)

Now let’s discuss how to boost the production using infrastructure. There are is a range of infrastructure you can build in your cities that boosts the industry on makers quarters as well as the adjacency bonus, such as the forge, charcoal kiln and coal plant. There is also infrastructure that adds more industry yields to tiles, such as the watermill that adds production to river tiles. There is also infrastructure that boosts the production from population. Keep an eye out for this infrastructure in the technology tree.

Finally, picking civilisations that are production focussed helps turbo charge your production. For example, the Mughals, which are in the fourth era, which is the early modern era, have the Imperial Magnificence legacy trait which boosts your production by 2% per number of territories in the sphere of influence of your capital. In one game this generated more than 5,000 industry in the capital. There are many other civilisations that also have nice bonuses, many of them providing a special makers quarter with bonuses to production.

So, in summary, getting the production of cities into the thousands and more requires many makers quarters that take advantage of tile yields and being adjacent to other makers quarters, infrastructure that boosts the makers quarters and picking civilisations that turbo charge production by providing bonuses.

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