This is the last part of the Skurky’s Law Mission in Hitman: Absolution which is called the Prison. In it you make your way around the prison by opening a gate to locate Victoria. This guide explains how to complete this mission on the hardest, purist, difficulty. It does not explain how to complete the different challenges in this area. Previous Mission: Skurky’s Law, Holding Cells At the end of this guide is a YouTube video with a visual version of this guide.
Open the Gate
At the start crouch walk behind the police officer until you get to a corner. Go around the corner and immediately take cover on the little section of wall sticking into the corridor. Wait until the police officer you were following has walked out of sight, then go the rest of the way to the room. Make sure you walk to the right of the corridor so the little black section of the room’s wall ahead hides you from the police officer on the other side of the room. When you get to the wall go left and around the corner. Take cover on the boxes near the door: Wait for the police officer standing next to the gate ahead has gone to the right and the police officer in the room to the right isn’t near the button. Go inside that room and push the button, then immediately make your way through the gate.
Shortly after the bottom of the stairs on the right wall is a door Take cover on the close side of it, then check that the police officer inside isn’t looking out of the room: Then change cover to get past the door. Keep following the corridor until you can turn right. Climb up on the ladder and follow the walkway. Climb back down on the other end. At the bottom be sure to go right into the corner, then keep going forwards out of the arena room, but stick to the left wall as close as possible. After you have walked up the stairs go into the first cell on the left. At the back of it is a tunnel. Use it to get to the other prison cell, then lock pick your way out of it. Then approach the exit door. Once you have picked the lock of it and gone through the door it is the end of this part of the mission, and indeed the whole mission.